Author Archives: Melanie Anne Phillips

How to Use StoryWeaver Story Development Software

A writer recently asked:

Hello, I am new to the idea of writing software and have only watched a few youtube videos to aquatint myself. Storyweaver seems to be the right fit for me because I don’t have a hard time writing I just have a hard time driving the action forward in a consistent way to meet an end. I have been trying to write a novel for a while and find that the sheer magnitude of the story makes me feel confused about what to do next!
Storyweaver is a program that helps you develop an over all blue print which you then use as your guide when you actually sit down to compose your story, is that correct?
I have the demo version and I was a little unsure about how much to write in response to each question. My inclination is to just launch into the story full board. I wonder if there are any example stories that could be referenced for first time users of the program?
Does a short story work in the same way as a novel with this software?
Thank you for your time

My reply:

Howdy!

Yes, StoryWeaver is designed to help you create your story’s world, who’s in it, what happens to them and what it all means.

It does this by taking you through a step-by-step path of creative discovery through four stages: Inspiration, Development, Exposition, and Storytelling.

Each stage follows the creative process and focuses on what is needed to come up with ideas, rather than forcing the author to focus on what the story requires. In the end, the story gets all it needs, because the author creates an entire world.

We don’t supply any finished examples as that tends to move the author away from his or her own ideas. But, there are small examples from different stories in many of the 200+ “Story Cards” – each of which has you focus your creativity on a particlar step in the process.

While you can use StoryWeaver for short stories, you’ll want to skip some questions and answer others with less depth because that degree of detail simply won’t be called upon in a short story.

As for how much to write in response to each Story Card or in the regular “synopsis” breaks, there is no minimum nor upward limit. It just depends on how far your Muse takes you. Just remember, the process is idea generation – the actual writing will be done after that process by referring to what you have written about your story’s world.

Melanie

Narrative Dynamics 2 – Transmutation of Particles and Waves

In this second article in the Dynamic Model series, I’m going to explore really intriguing problem – how particles can be transmuted into waves and vice versa.

Why this important to writers and even more important to psychologists and social scientists may not be immediately apparent, so first I’ll outline its potential usefulness and also how it is essential to the expansion of the Dramatica theory into a whole new realm.

Stories might end in success or failure of the effort to achieve the goal.  But how big a success, or how great a failure.  Now you are talking a matter of degree.  What’s more, is it a permanent success/failure or a temporary one?  And if temporary, does it always remain at the same level or does it vary, getting bigger, smaller, or oscillating in a symmetrical cyclic or complex manner?

Now, apply this to a character’s motivation.  It may be motivated by one particular kind of thing, but is that motivation increasing or decreasing?  It is accelerating or decelerating?  Is it cyclic or complex, is it transmuting from one nature of motivation to another?  And for that matter, how does a character actually change from one nature to another in a leap of faith?  Up the magnification and ask, “can I see the exact moment a character’s mind changes from one way of looking at the world to another?”

When is that magic moment at which Scrooge changes?  How long does it last?  Can we find the spot at which he is one way now and another way a moment later?  Is the change a process or an immediate timeless shift from one state to another?  What exactly is the mechanism – not the mechanism that leads him to the point of change, but the exact time at which that change occurs?

When can we say that a light switch is off versus being on?  Is it how many electrons are crossing the gap, is it the position of the switch at a visual resolution?  Is it the light getting brighter?  How bright?  How fast?  How about a mercury light that fades on and off at 60 Hz?  When it is on the nadir of the down cycle is it off?  And therefore, does the exact moment of a character’s change depend upon momentum?  Inertia?  Zeno’s paradox?

If writers could follow the rise and fall, the ebb and flow of dramatic potentials, resistances, currents, and powers discreetly for every element, every particle in a story’s structure, one could predict the cognitive and affective impact on the readers or audience as a constantly changing bundle of waveforms, each one thread or throughline in the undulating unbroken progression of experience.

Now project this into psychology, societal concerns, stock market analysis, weather prediction – such a dynamic model would enable incredibly accurate projections as well as far more detailed and complete snap analyses.

BUT

In order for these applications to be realized, we need not only a dynamic model, but also the means of connecting it to the structural model.  In other words, we need to develop a particle/wave continuum in which particles can become waves can become particles in an endless flow of cascading shifts and transmutations.

So how does this interface work?  What stands between particle and wave that alters one to another?

In the next installment of the Dynamic Model series, I’ll offer some conjectures.

Melanie Anne Phillips

Learn more about Narrative Science

 

Narrative Dynamics 1 – Introduction

This is the first in a series of articles I’ll be writing about a whole different way of looking at the Dramatica theory of narrative structure – in terms of dynamics, rather than structure.  In fact, the dynamic model is a counterpart, not an alternative, to the existing structural model with which you may be familiar.

As an illustration of the difference between the two, if you think of the structural model as being made of particles, the dynamic model is made of waves.  If the structural model is seen as digital, the dynamic model is analog.  If the structural model describes a neural network, the dynamic model describes the biochemistry,  If the structural defines the elements of a story (or psychology) and how they relate, the dynamic model defines how the elements transmute or decay into other elements and how relationships among elements are changing.

In usage, the structural model can tell you, for example, that a main character is driven by logic; the dynamic model can tell you how strongly they are driven and how the intensity of that drive changes over time.  The structural model can predict if a story will end in success or failure; the dynamic model can tell you the degree of success or failure.

In a nutshell, the structural model documents the fixed logic of a story’s structure, the dynamic model charts the ebb and flow of its passions.  Cognitive and Affective, Yin and Yang, Space and Time.  Head and heart.

If you are familiar with deep Dramatica theory, you know that all the output of the Story Engine is not made available in the Dramatica software.  In fact, the Story Engine generate quite a bit more information about a story’s structure than it makes available to a user.  What information, and why suppress it?  I’ll answer the second question first.

We suppressed information that was so detailed and dramatically “tiny” that it was beyond the scope or magnification in which authors work.  And, even if someone wanted to work with structure to that microscopic micromanaged level, that information had such little impact that it would almost certainly be lost in the background noise of the storytelling.  In other words, the granularity of that suppressed information was smaller than the resolution of an audience’s understanding.  In short – it would be lost in the translation from structure to finished story.  So, to keep from overcomplicating the story structuring process and having the author do work that would never have a practical impact, we decided this kind of material should not be provided by the Story Engine.

Still, just because authors can’t really apply this suppressed information in a useful manner doesn’t mean the information isn’t accurate, especially when using the Story Engine for psychological analysis rather than just for fictional constructs.  So, here’s a brief description of this information, shared here for the purpose of illustrating the limits of the current structural model at its farthest edges, and then being able to further describe what the developing dynamic model can bring to the table.

What is suppressed: PRCO and 1234.  What the hell does that mean?  PRCO stands for Potential, Resistance, Current and Outcome (or Power).  1234 is the sequential order in which the four items in a quad will come into play.  You see this last part in the sequence of the Signposts and Journeys for each of the four throughlines in Dramatica, but the engine only shows you the output for the “type” level or plot level of a story’s structure – the equivalent of the topics each act will cover in each of the four throughlines.  It is suppressed for all the other levels and all the other quads.  (Though some additional sequential information is also available in the Plot Sequence Report in Dramatica.)

In truth, EVERY quad in the structure appears in every story structure, but some, like the Signposts, are the focus of the story.  And yet, if you watch a story unfold, you’ll see that EVERY SINGLE QUAD in a completely structured story will unfold in a predictable sequential manner.  As a side note, the manner in which we discovered this is an intriguing story I may write about someday, but for the purposes of this article, suffice it to say that every quad in a structure at every level will have a 1234 sequence attached to it, and those sequences will differ from one storyform to another.

But what about the PRCO?  Well, consider ever quad as a little dramatic circuit – not a static thing except in the sense  that an electronic circuit is static – a battery, a resistor, a light bulb and some wire – but the electrons flow through it and the bulb generates light.  Similarly, in a dramatic circuit – a quad – the four items will act as Potential, Resistance, Current and Outcome (Power) and form a flow that moves one moment into the next and generates energy that sparks the next scene or sequence or act.

Now I could go into great detail about how all this works (it is built into the Story Engine after all) – BUT, that’s not the point  All you need to know for this article is that in the process of “winding up” the dramatic potential of the story at large, the model is (conceptually) twisted and turned like a Rubik’s cube so that quads are misaligned in a way that creates the tension that drives the story forward.  Or, in terms of psychology, it describes the conflicting forces that are at work in the mind.

And so, every item in every quad will be assigned a 1234 and also a PRCO.  This means that sometimes a scene will begin with a Potential and other scenes will open with a Resistance or Current or Power.  In other words, 1234 and PRCO are independently assigned because they are not tied together psychologically, nor in terms of fiction.

Back to the dynamic model.  The structural model can only tell you if something is a potential or resistance and the order in which it will come into play.  But, only a dynamic model could tell you how MUCH potential or resistance was present and how long its span of time in the sequence will last: its duration.  Plus, the dynamic model could tell you how the intensity of that potential might be changing and how fast it is changing and whether that speed of change is accelerating.

Stepping back then, it is pretty easy to see the usefulness of this both in charting the collective dramatic intensity of an unfolding story upon an audience’s head and heart, and also the manner in which motivations and decisions, effort and activities reach a flash point or recede in real world individual and group psychology.

Enough for this introductory article.  More soon….

Melanie

 

Trigonometry and Dramatica

Here’s another clue for you all….

Though it wasn’t discovered through mathematics, Dramatica’s model of story psychology can, in fact, be described by mathematics – at least to an extent.

Here’s the clue – In the Dramatica quad, there are found kinds of pair relationships among any two items: Dynamic (diagonal), Companion (horizontal), and Dependent (vertical).  There are two of each in every quad and one will possess a positive charge and the other a negative charge.

Dynamic relationships (diagonal) are about direct conflict.  A negative Dynamic relationship is where both parties beat each other into the ground until nothing is left and all potential is lost.  Kinda like the two parties in congress.  A positive Dynamic relationship is where both parties conflict, but as a result a new idea is sparked – synthesis – in which a solution or improvement is created that could not have occurred by the actions of either party separately – only through direct conflict.

Dynamic relationships, positive and negative, can be described by Sine and Cosine.

Companion relationships (horizontal) are about indirect impact of one party on the other.  In other words, without directly conflicting, the normal actions of one party can have a beneficial (positive) fallout on the other party or a negative one.  In a sense, it is like one party unintentionally bumping into the other party just as a result of doing what it does naturally.  And that bump sends the other party either into a better or worse trajectory.

Companion relationships, positive and negative, can be described by Tangent and Cotangent.

Dependent relationships (vertical) are about dependencies.  You can see this in human behavior with a positive dependency being “I’m okay, you’re okay, together we’re terrific!” – better than the sum of their parts in which each acts as a catalyst to the other.  A negative dependency is “I’m nothing without my other half” in which neither party can function at all without the other.

Dependent relationships, positive and negative, can be described by Secant and Cosecant.

But now we come to the interesting part.  There is a fourth kind of relationship among items in a quad – whether all four items will be evaluated or seen as being independent components or as a collective family, tribe, or classification.  For example, which is correct – “This IS the United States” or “These ARE the United States”?

In the first  case, we see a single county (family) which can be sub-divided into smaller units called states.  In the second case we see a confederation of independent sovereign states (“state” originally meant sovereign, after all).  When the country was formed, it was seen more as a confederation.  This sentiment was carried on into the Civil War when the south became the Confederate States of America, siding on the philosophy that power derived from the individual sovereign states, bound by mutual agreement into a confederacy.  But the north maintained that is was “one nation” as in the pledge of allegiance, and states were more like national counties.

Back to math, specifically trig – what function represents that?  Well, I’m not much of a mathematician, but twenty years ago when we first considered the relationship of trig to the pair relationships by function, it occurred to us that we needed an additional dimension of function to describe that relationship.  We jokingly said that somebody someday was going to have to come up with “quadronometry” as an expansion to trig.

But now I’m not so sure that is far off the mark.  After all, the quad includes all four dimensions – Mass, Energy, Space and Time.  And if we look at it in terms of psychology (the Story Mind) we see the internal equivalents of these – Knowledge, Thought, Ability and Desire.  I’ve written elsewhere about the correlations between the external and internal dimensions, so I won’t belabor it here.  Point is – trig provides three dimensions and Dramatica’s functions require four.

Here’s an example…

If you plot a sine wave function on the xy coordinate plane it describes a circle as it passes through 90 degrees, 180, 270 and finally 360.  That comprises one complete cycle of a sine wave.  But, as the function continues to operate (as the sine wave progresses through more cycles) you go past 360 another 90 degrees to 450, then 540, then 630, the 920 and on and on, circumscribing the same circle on the plane over and over again.

In Dramatica, we describe our functions somewhat differently, thus:

Think of a slinky toy – that coiled ribbon of metal that “walks” down stairs.  From the end, it looks like a circle, stretched out from the side it looks like a sine wave, but seen from a 3/4 angle you can see its true nature as a helix.  In fact, Dramatica is a quad-helix, unlike the double-helix of DNA.  It includes a helical description not only of the arrangement of story elements and dynamics in a double-helix, but also a second double-helix that describes how these things will unfold over time.  As a side note, we have often wondered that while the double-helix of DNA describes what genes are present and how they are arranged, might there not also be a second conceptual double-helix describing how they will be brought into play in the actual construction of an organism – the physical double-helix providing the blueprint and the conceptual double-helix providing the sequence of construction?  But, that’s another story.

For now, consider what adding a fourth dimension to trig would do.  For one thing, you’d need to plot a sine wave not just on the xy plane but to include the z axis as well to plot its vertical progression.  Further, because one dimension is being added, it would push everything down a rung.  For example, it is my belief that in such a mathematical system imaginary numbers such as the square root of -1 would become incorporated in the real number plane, enabling the solving of equations that are not currently supported.  And philosophically, from a math perspective, it would tie in nicely therefore as a tool for everything from quantum theory to chaos theory.

But, again, I’m not much of a mathematician – I’m just a poor country theorist with some odd ball ideas and a patented story engine that has been accurately predicting story structure and human behavior for twenty years.

Besides, I’m getting too old to want to do all the work necessary to carry things like this any farther.  So, I leave it to the next generation, or at least those better at math than I, to take a crack at this – either to build it or refute it.  Don’t matter to me which.  I’m satisfied just having the chance to say my piece.

Melanie