Author Archives: Melanie Anne Phillips

Dramatica Definition: Perception

Perception • [Element] dyn.pr. Actuality<–>Perception • the way things seem to be • Perception is a point of view on reality. In truth, we cannot get beyond perception in our understanding of our world. A character that represents Perception is more concerned with the way things seem than what it is. Therefore he can be caught off-guard by anything that is not what it seems. • syn. appearance, how things seem to be, discernment, a particular reading of things, a point of view on reality, a way of seeing

From the Dramatica Dictionary

Character Motivation Elements in Star Wars

To enhance our “feel” for the relationships among character motivation elements, let’s add the names of the Characters in Star Wars to Quads of the elements.

Star Wars

The amazingly pure Archetypal Characters of Star Wars translate into a completely symmetrical pattern. Each Character has an Action Quad characteristic and a Decision Quad characteristic. Each pair of Characters is in direct opposition, both internally and externally. Further, Driver Archetypes are represented exclusively in the Driver Quads, and Passenger Archetypes are found entirely within the Passenger Quads.

From the Dramatica Theory Book

Using Start & Stop

A good way to get a feel for the Stop/Start dynamic in Change Main Characters is to picture the Stop character as having a chip on his shoulder and the Start character as having a hole in his heart.

If the actions or decisions taken by a Change character are what make the problem worse, then he needs to Stop.

If the problem worsens because a Change character fails to take certain obvious actions or decisions, then he needs to Start.

A way to get a feel for the Stop/Start dynamic in Steadfast Main Characters is to picture the Stop character as being pressured to give in, and the Start character as being pressured to give up.

If you want to tell a story about a Steadfast Main Character concerned with ending something bad, choose Stop

If you want to tell a story about a Steadfast Main Character concerned with beginning something good, choose Start.

From the Dramatica Pro Software

Types of Character Growth

Does your Main Character Change or Remain Steadfast? A lot of writers think a character must Change in order to grow. This is simply not true. Characters can also grow in their Resolve. In that case, they Remain Steadfast as they must grow stronger in stronger in their beliefs in order to hold out against increasingly powerful obstacles.

Regardless of whether your Main Character changes or not, how does he or she get there? Does your character simply flip a switch at the end of the story? Or does he or she grapple with and grieve over the issue right up to the moment of truth?

In fact, there are a quite a number of different dramatic pathways by which a Main Character can arrive at the moment of truth. The more you have in your writer’s bag of tricks, the more dramatic variety you can bring to your characters’ journeys. Let’s look at a few of your options….

1. The Steady Freddy

This kind of Main Character starts out with a fixed belief about the central personal issue of the story. Act-by-Act, Scene-by-Scene, he gathers more information that leads him to question those pre-held beliefs. His hold on the old attitude gradually weakens until, at the Moment of Truth, he simply steps over to the other side – or not. This kind of character slowly changes until he is not committed to either his original belief or the alternative. It all comes down to which way the wind is blowing when he ultimately must choose one or the other.

2. The Griever

A Griever Main Character is also confronted with building evidence that his original belief was in error. But unlike Steady Freddy, this character suffers a growing internal conflict that starts to tear him apart. The Griever feels honor-bound or morally obligated to stick with his old loyalties, yet becomes more and more compelled to jump ship and adopt the new. At the end of the story, he must make a Leap of Faith, choosing either the old or the new, with such a balance created that there is not even a hint as to which way would ultimately be better.

3. The Weaver

The Weaver Main Character starts out with one belief system, then shifts to adopt the alternative, then shifts back again, and again, and again…. Like a sine wave, he weaves back and forth every time he gathers new information that indicates he is currently in error in his point of view. The intensity of these swings depends upon the magnitude of each bit of new information and the resoluteness of the character.

4. The Waffler

Unlike the Weaver, the Waffler jumps quickly from one point of view to the other, depending on the situation of the moment. He may be sincere but overly pragmatic, or he may be opportunistic and not hold either view with any real conviction.

There are also two kinds of characters who change, but not really.

5. The Exception Maker

This character reaches the critical point of the story and decides that although he will retain his original beliefs, he will make an exception “in this case.” This character would be a Change character if the story is about whether or not he will budge on the particular issue, especially since he has never made an exception before. But, if the story is about whether he has permanently altered his nature, then he would be seen as steadfast, because we know he will never make an exception again. With the Exception Maker, you must be very careful to let the audience know against what standard it should evaluate Change.

6. The Backslider

Similar to the Exception Maker, the Backslider changes at the critical moment, but then reverses himself and goes right back to his old belief system. In such a story, the character must be said to change, because it is the belief system itself that is being judged by the audience, once the moment of truth is past and the results of picking that system are seen in the denoument. In effect, the Backslider changes within the confines of the story structure, but then reverts to his old nature AFTER the structure in the closing storyTELLING.

An example of this occurs in the James Bond film, “On Her Majesty’s Secret Service.” This is the only Bond film in which 007 actually changes. Here, he has finally found love which has filled the hole in his heart that previously drove him. He resigns the force and gets married. End of structure. Then, in additional storytelling, his wife is killed by the villain, and his angst is restored so good ol’ James Bond can return just as he was in the next sequel.

Variations….

Each of these kinds of characters may be aware that he or she is flirting with change or may not. They may simply grieve over their situations, or just breeze through them, not considering how they might be changing in either case. Each of these character may arrive at a Leap of Faith where they must make a conscious decision to do things the same way or a different way, or each may arrive at a Non-Leap of Faith story conclusion, where they never even realize they have been changed, they just are. The important thing is that the AUDIENCE know if the Main Character has changed or not. Otherwise, they cannot evaluate the results of the dramatic argument.

There are many ways to Change or Not to Change. If you avoid getting stuck in a simply linear progression with a binary choice, your characters will come across as much more human and much more interesting.

Dramatica Definition: Past

Past (The Past) • [Type] dyn.pr. Present<–>Past • what has already happened • The past is not unchanging. Often we learn new things which change our understanding of what past events truly meant and create new appreciations of how things really fit together. A Story that focuses on the Past may be much more than a documentation of what happened. Frequently it is a re-evaluation of the meaning of what has occurred that can lead to changing one’s understanding of what is happening in the present or will eventually happen in the future. • syn. history, what has happened, former times, retrospective

From the Dramatica Dictionary

Grouping Character Elements in “Quads”

A good way to organize character elements is to separate the Action Elements from the Decision Elements. With 16 characteristics, we can create four quads of four characteristics each. This grows from having a Driver Character Quad and a Passenger Character Quad, then splitting each in two (Action Quad and Decision Quad), giving us four Quads: the Action Driver Quad, the Decision Driver Quad, the Action Passenger Quad, and the Decision Passenger Quad.

Motivation Element Quads

Using the Quads to Gain Meaning

In Dramatica, a group of four Quads is called a Set. Note how the set above provides additional meaning. For example, when dealing with a problem of Action in terms of Drivers, one would have the choice to Pursue, Prevent, Help, or Hinder. When a Character represents the Drive to Pursue, it applies itself to achieving the goal. Although it may also want the goal to be achieved, a Help Character focuses its efforts on being useful to the Pursuit of the goal rather than instigating its own effort. This explains the functions of and relationship between the Protagonist’s Drive (Pursue) and the Guardian’s Drive (Help).

Similarly, when a Protagonist’s Drive is Pursue, an Antagonist’s Drive is Prevent. And, of course, the Contagonist Hinders the Protagonist’s Pursuit. In fact, when we consider all four Quads, we can obtain a very precise understanding of why the Eight Archetypal Characters are created as they are and exactly how they relate.

Complex Arrangements of Character Elements

So far we have only explored sixteen different character Elements. One way to create complex characters is by assigning these sixteen Elements to characters in non-archetypal patterns. However, as great as the number of potential characters that can be created is, this limited set of sixteen Elements is still not sufficient to describe all the rich complexities of the Objective Characters we see in sophisticated stories. This is because these sixteen Elements only represent character Motivations. In fact, we call them the Sixteen Motivation Elements.

Characters Do Not Live By Motivations Alone

Like real people, characters are driven by Motivations, but they also aspire to different Purposes, employ different Methodologies in the effort to achieve those purposes, and use different Means of Evaluation to determine the effectiveness of their efforts. The old adage that one should create three
dimensional characters falls short by one dimension. Fully realized characters are four dimensional possessing an Action and Decision Element in each dimension.

From the Dramatica Theory Book

Direction of Main Character Growth

Whether a Main Character eventually changes his nature or remains steadfast, he will still grow over the course of the story. This growth has a direction. Either he will grow into something (Start) or grow out of something (Stop).change in nature. He grows in his resolve to remain unchanged. He can grow by holding out against something that is increasingly bad while waiting for it to Stop

As an example we can look to Scrooge from Charles Dickens’ A Christmas Carol. Does Scrooge need to change because he is excessively miserly (Stop), or because he lacks generosity (Start)? In the Dickens’ story it is clear that Scrooge’s problems stem from his passive lack of compassion, not from his active greed. It is not that he is on the attack, but that he does not actively seek to help others. So, according to the way Charles Dickens told the story, Scrooge needs to Start being generous, rather than Stop being miserly.

A Change Main Character grows by adding a characteristic he lacks (Start) or by dropping a characteristic he already has (Stop). Either way, his make up is changed in nature.

A Steadfast Main Character’s make up, in contrast, does not change. Still, he will grow by holding out for something in his environment to Start or to Stop. Either way, the change appears somewhere in his environment instead of in him.

From the Dramatica Pro Software

Psychoanalyze Your Story

  Does your story suffer from “Multiple Personality Disorder”?

In psychology, Multiple Personality Disorder describes a person who has more than one complete personality. Typically, only one of those personalities will be active at any given time. This is because they usually share attributes, and so only one can have that attribute at any particular moment.

Stories can also suffer from Multiple Personality Disorder if more than one character represents a single attribute. In such a case, both should not be able to appear in the story at the same time. If they do, the audience feels that the story is fragmented, or more simply put, the story has developed a split-personality.

Dramatica sees a story as representing a single mind. Most writers have been taught that characters, plot, theme, and genre are people, doing things, illustrating value standards, in an overall setting and mood. In contrast, Dramatica sees characters, plot, theme, and genre as representing different “families of thought” which go on in the story mind as it grapples with a central problem.

Characters are the “drives” of the Story Mind, which often conflict as they do in real people. Plot describes the methods used by the Story Mind in an attempt to find a solution to its central problem. Theme represents the Story Mind’s conflicting value standards, which must be played out one against another to determine the best way of evaluating the problem. Genre describes the Story Mind’s overall personality.

Traditional story theory states that each character must be a complete person to be believable to an audience. But because the characters represent the independent drives of a single Story Mind, each is not really a complete person but is rather a facet of a complete mind. In fact, if you make each character complete, they will all be overlapping, and will give your story a split-personality.

It is in the story TELLING stage where characters take on the trappings of a complete person, not in the story STRUCTURE. Each character needs to be given traits and interests, which round out the character’s “presence,” making it feel like a real human being. But these trappings and traits are not part of the dramatic structure. They are just window dressing – clothes for the facets to wear so the audience can better relate to them on a personal level.

Think about the characters you have seen in successful stories. They might represent Reason, Emotion, Skepticism, or function as the Protagonist or Antagonist, for example. Each of these kinds of characters is an “archetype” because it contains a whole family of drives in one character. For example, a Protagonist may contain the drive to “pursue,” and also the drive to be a self-starter, “pro-action.” Because these drives work together in harmony, the character becomes archetypal.

The individual drives don’t have to be bundled in an archetype, however. In fact, each single drive might be assigned to a different character, creating a multitude of simple characters. Or, characters might get several drives but conflicting ones. These characters are more “complex” because their internal make-up is not completely consistent.

Regardless of how the drives (also called character “elements”) are assigned, each drive should appear in one and only one character. If not, your story may develop Multiple Personality Disorder and leave your audience unable to relate to the story as a whole.

Melanie Anne Phillips
Co-creator, Dramatica