Author Archives: Melanie Anne Phillips

The Influence Character

There is one special character who represents the argument for an alternative point of view to that of the Main Character. This character, who spends the entire story making the case for change, is called the Influence Character for he acts as an influence to change the direction the Main Character would go if left to his own devices.

As with each of us, the last thing we tend to question when examining a problem is ourselves. We look for all kinds of solutions both external and internal before we finally (if ever) get around to wondering if maybe we have to change the very nature of who we are and learn to see things differently. We can learn to like what we currently hate, but it takes a lot of convincing for us to make that leap.

When a Main Character makes the traditional leap of faith just before the climax, he has explored all possible means of resolving a problem short of changing who he is. The Influence Character has spent the entire story trying to sell the Main Character on the idea that change is good, and in fact, pointing out exactly how the Main Character ought to change. The clock is ticking, options are running out. If the Main Character doesn’t choose on way or the other, then failure is certain. But which way to go? There’s no clear cut answer from the Main Character’s perspective.

From the Dramatica Theory Book

Why a Story Mind?

Dramatica is built on the concept that the structure and dynamics of a story are not random, but represent an analogy to a single human mind dealing with a problem. We call this concept the Story Mind. A Story Mind is not a character, the author, or even the audience, but the story itself. It’s as if the audience’s experience of a complete story were like looking inside of someone’s head. Every act and scene, the thematic progression and message, the climax, plus all the characters and all that they do represent the parts and functions (or thoughts if you will) of the Story Mind.

A complete story successfully argues all possible sides of its message, thus it will address all the possible human perspectives on that specific issue. That is how the structure and dynamics of a single story create a single Story Mind. This is also why characters are common elements in all stories, along with theme, plot, acts and scenes. Each of these represent the way in which essential human psychology is recreated in stories so that we can view our own thought processes more objectively from the outside looking in.

Now before we go on, it is important to note that there can be many Main Characters in a completed work, but there will be only one Main Character in a completed story. This is because a work is the finished product an author puts before an audience, and may contain a single story, several stories, or several partial and complete stories all woven together or at least nestled in the same fabric of storytelling. This means that a book or a movie, a stage play or teleplay, may have no Main Character at all, or it may have many. But for any single story in that work, there will be only one Main Character.

A Grand Argument Story does not allow the audience to stand in the shoes of every character, every Element, and see what the story looks like from there. Such a work would simply be too big to handle. Rather, the purpose of a Grand Argument Story is to determine if the Main Character is looking at the problem from the right place, or if he should change his bias and adopt another point of view instead.

Only One Main Character

There is only one Main Character in a story. Why is this? Because each complete story is a model of the Story Mind which reflects our own minds, and in our minds we can only be one person at a time. At any given moment, we have a position in our own thoughts. Our state of mind in regard to a particular problem reflects the biases of the position on which we stand. If a story is to fully involve an audience, it must reflect this point of view.

From the Dramatica Theory Book

Subjective Characters

From the Dramatica Theory Book:

In The Elements of Structure: Foundations we described four throughlines in a story – the Objective Story Throughline, Main Character Throughline, Obstacle Character Throughline, and Subjective Story Throughline. The Objective Story Throughline describes the relative value of the approaches of the Objective Characters. The Main Character Throughline describes the point of view and growth of the Main Character. The Obstacle Character Throughline describes the alternative point of view and growing impact of the Obstacle Character, and the Subjective Story Throughline describes the ongoing argument between the Main and Obstacle Characters as to whether the Main character should change or not.

A good way to think of these four throughlines is as four different points of view through which the audience relates to the Story Mind — the same four points of view we all use in all of our relationships. The Main Character represents the “I” point of view. The Obstacle Character represents the “you” perspective. The Subjective Story Throughline covers the “we” perspective, and the Objective Story Throughline explores the “they” perspective. Taken together, the four points of view range from the most personal to the most impersonal, and provide all of the angles we use to examine the nature of our problems and the relative value of alternative solutions.

We have previously looked at the Elements of Character from a purely objective perspective. When we stand in the shoes of a character, however, we get an entirely different perspective. Rather than seeing how the events of a story relate to one another, we become more concerned with how events effect us personally. Providing this experience is the purpose of the Main Character.

Dramatica Definition: Protagonist

Protagonist • [Archetype] • An Archetypal Character who represents the qualities of Pursuit and Consider • An Objective Character charged with the responsibility of pursuing a solution to the story’s objective problem. An objective problem does not mean it can’t be personal. Rather, it means that all of the dramatically functioning characters in the story are concerned about the outcome. The true Archetypal Protagonist pursues the solution against the Antagonist. In other stories a close cousin of the Protagonist shares all the same elements except he tries to avoid the Antagonist’s plan. For the Pursuing Protagonist the goal is to cause something. For the Avoiding “Protagonist” the goal is to prevent something.

From the Dramatica Dictionary

Dramatica Defnition: Progression

Projection • [Element] dyn.pr. Speculation<–>Projection • an extension of probability into the future • Projection is a means of anticipating events and situations by extending the line of how things have been happening into the future. A character that represents Projection has a good grasp of what he might look for in things to come. However, this character will give great weight to past experience so abrupt changes in direction might be ignored until it is too late. • syn. anticipation, how things will be, most likely, probable

From the Dramatica Dictionary

Dramatica Definition: Progress

Progress • [Type] dyn.pr. Future<–>Progress • the way things are going • Progress concerns itself with change • what direction and how fast? It is not so important where things were, are, or will be, but rather how the struggle between inertia and change seesaws over the course of the story. • syn. flowing, advancing, proceeding, moving forward, developing step by step, graduated, staging, successive, procession, the way things are going

From the Dramatica Theory Book

Dramatica Dictionary: Production

Production • [Element] dyn.pr. Reduction<–>Production • a method of thought that determines potential • Almost like deduction in reverse, Production arrives at a future truth by limiting out what can not happen, rather than arriving at a present truth by limiting out what cannot be. Anything remaining when the impossible is ruled out has potential. The problem for the character representing the Production characteristic is that Potentiality is often mistaken for Certainty if he fails to realize that any overlooked or unknown information can completely alter the course of the future. • syn. determining potential, noticing possibilities, ruling out future impossibilities, discovering of potential

From the Dramatica Dictionary

Dramatica Definition: Process

Process • [Element] dyn.pr. Result<–>Process • an ongoing activity; the mechanism through which a cause leads to an effect • A Process is a series of interactions that create results. The character representing Process will concentrate on keeping the engine running smoothly. Unfortunately, he often forgets to look where the car is actually going. Sometimes the experiences along the way are the important part, other times it is arriving at the destination. • syn. chain of interactions, manner of procedure, cause/effect relation, progression, ongoing pull or tendency

From the Dramatica Dictionary

Dramatica Definition: Problem

Problem (Objective Storyline) • [Element] • the underlying cause of the story’s difficulties • Of all the Elements, there is a single one that describes the essence of the story’s problem. The inclusion of this element in an Objective Character identifies him as the Main or Obstacle Character. This is because it makes that character the only one who can solve both the Objective and Subjective problems in a single stroke by addressing the problem (changing).

From the Dramatica Dictionary