Category Archives: Definitions

Have Your Characters Write Their Own Autobiographies

When fleshing out your characters, have each one write a short autobiography in their own voice about their lives prior to the beginning of the story, touching on key turning points, memories of special events – both cheerful and tragic, and of the people who meant/mean the most to them.

What are their biggest disappointments, narrowest escapes, greatest triumphs, deepest regrets?

Have them tell you, the author, about their hobbies, religious and political views, hopes, and dreams.

And finally, have your character each write about how the people and events in your story appear to and affect them, from their unique point of view and position in your story.

In this way, your character development will become more organic and more informed.

Keep in mind, however, that our sense of our own selves is usually quite different from how others see us. So, it is a good idea to make sure each character writes about the others in terms of whether they trust them, what they think is their greatest strength, most detrimental weakness, and must fun/frustrating trait. This will not only illuminate how each character sees the others, but how the others see them.

And finally, when you actually sit down to write your characters, don’t just approach them from your author’s view as to what you need/want them to do in the plot, but stand in their shoes and try to understand why they do these things. Is it easy or hard for them to do what they do, compatible or contrary to their nature, and what personal costs or benefits will their actions bring them?

In the end, never forget that we are each the main character or our own personal story, even when we are playing a subordinate role in a larger story involving many others.

Read more writing tips at Storymind.com, the Creative Writing Tips web site.

Your Story As A Person

All too often, authors get mired in the details of a story, trying to cram everything in and make all the pieces fit.  Characters are then seen only as individuals, so they often unintentionally overlap each other’s dramatic functions. The genre is depersonalized so that the author trying to write within a genre ends up fashioning a formula story and breaking no new ground. The plot becomes an exercise in logistics, and the theme emerges as a black and white pontification that hits the audience like a brick.

You have days, months, perhaps even years to prepare your story to exude enough charisma to sustain just one 2 or 3 hour conversation with your readers or audience.  They expect all that effort to result in a tightly packed story that holds their interest, transports them to a world of imagination, and also makes sense along the way.

Problem is, if you keep your nose buried too far into the details, you might be undercutting the overall impact if you lose sight of how all the pieces work together.  We all get drawn deeper and deeper into our stories as we massage every little aspect individually.  That’s why it is a good idea to come up for air once in a while, step back, and see how your story plays as a whole.

One of the best ways to do this is to think of your story as a person you’ve invited to dinner, and to let you story tell you all about itself over the meal.

Here’s how it might go.  Let’s call your story “Joe.” You know that Joe is something of an authority on a subject in which your are interested. You offer him an appetizer, and between bites of pate, he tells you of his adventures and experiences, opinions and perspectives.

Over soup, he describes all the different drives and motivations that were pulling him forward or holding him back. These drives are your characters, and they are the aspects of Joe’s personality.

While munching on a spinach salad, Joe describes his efforts to resolve the problems that grew out of his journey. This is your plot, and all reasonable efforts need to be covered. You note what he is saying, just an an audience will, to be sure there are no flaws in his logic. There can also be no missing approaches that obviously should have been tried, or Joe will sound like an idiot.

Over the main course of poached quail eggs and Coho salmon (on a bed of grilled seasonal greens), Joe elucidates the moral dilemmas he faced, how he considered what was good and bad, better or worse. This is your theme, and all sides of the issues must be explored. If Joe is one-sided in this regard, he will come off as bigoted or closed-minded. Rather than being swayed by his conclusions, you (and an audience) will find him boorish and will disregard his passionate prognostications.

Dessert is served and you make time, between spoonfuls of chocolate soufflé (put in the oven before the first course to ready by the end of dinner) to consider your dinner guest. Was he entertaining? Did he make sense? Did he touch on topical issues with light-handed thoughtfulness? Did he seem centered, together, and focused? And most important, would you invite him to dinner again? If you can’t answer yes to each of these questions, you need to send your story back to finishing school (a re-write), for he is not ready to entertain an audience.

Your story is a person.  It is your child. You gave birth to it, you nurtured it, you have hopes for it. You try to instill your values, to give it the tools it needs to succeed and to point it in the right direction. But, like all children, there comes a time where you have to let go of who you wanted it to be and to love and accept who it has become.

When your story entertains an audience, you will not be there to explain its faults or compensate for its shortcomings. You must be sure your child is prepared to stand alone, to do well for itself.  If you are not sure, you must send it back to school.

Personifying a story allows an author to step back from the role of creator and to experience the story as an audience will. This is not to say that each and every detail in not important, but rather that the details are no more or less important than the overall impact of the story as a whole.

Melanie Anne Phillips
Creator, StoryWeaver

This article is drawn from my
StoryWeaver Story Development Software

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Symbolizing Concepts

It has been argued that perhaps the symbols we use are what create concepts, and therefore no common understanding between cultures, races, or times is possible. Dramatica works because indeed there ARE common concepts: morality, for example. Morality, a common concept? Yes. Not everyone shares the same definition of morality, but every culture and individual understands some concept that means “morality” to them. In other words, the concept of “morality” may have many different meanings — depending on culture or experience — but they all qualify as different meanings of “morality.” Thus there can be universally shared essential concepts even though they drift apart through various interpretations. It is through this framework of essential concepts that communication is possible.

Excerpted from the Dramatica Theory Book
which you can read free on our web site

Jurassic Park – Building A Better Dinosaur

One way to improve your writing is to look at a good story and learn from it.  Another way it to see what’s wrong with a bad story and think about how to fix it.  But you seldom see writers looking at good stories to see how they might be improved.  Yet, that’s exactly what we’re going to do here.

I wrote the following article back when the original Jurassic Park movie first came out, just as we were finishing up work on our theory of narrative structure.  We figured that anyone can point out the flaws in a bad story and see the shining gems in a good one.  But if we we could show how to improve good stories, then writers might pay attention to our ideas about dramatics.  And so, I penned a whole series of Creative Criticisms where I used our narrative concepts to do just that.

Here’s the first article in that series:

Building a Better Dinosaur

Jurassic Park is wonderfully entertaining. The concepts are intriguing, the visuals stunning. Everything it does, it does well. Unfortunately, it doesn’t do enough. There are parts missing, little bits of story DNA that are needed to complete the chain, and these problems go right back to the book the movie is based on.

The structure of a story, is not medium dependent. What works in one medium will work in all others. Storytelling, however, must vary significantly to take advantage of the strengths and avoid the weaknesses inherent in any format. Jurassic Park makes this storytelling translation very well, but the flawed dramatics were lifted intact, shackling the movie, just like the book, with a Pterodactyl hanging `round its neck.

So how can we avoid being blinded by great storytelling to see beyond it into the underlying dramatics that are working against an every more powerful story?  To find out, let’s lay a little groundwork about how the structure of stories works.  I’ll keep it to a minimum because, after all, writers aren’t narrative theorists and most don’t want to be.

First up, to the audience the message of the story is about an ethical or philosophic conflict such as greed vs. generosity that is at the heart of A Christmas Carol by Dickens.  It is this message conflict the gives the story meaning beyond action, pathos, and good storytelling.  To paraphrase Obi Wan Kenobi, it is the force that gives binds the story together.

For that message to work, this conflict shows up both in the overall story in which everyone is involved and in the personal story the Main Character.  So, in A Christmas Carol, the overall story is about Bob Cratchet’s family, and whether or not Tiny Tim will live.  In the personal story, it is about Scrooge’s belief it is every man for himself, and that no one is obligated to help others – in fact, it is a bad idea.

Because the message conflict is reflected both in the big picture and in the small picture, success or failure in a the attempt to achieve the goal is dependent on whether or not the Main Character is able to overcome his or her personal demons, often through a leap of faith just before the climax.  So, to be dramatically strong a story must explore an the problem both objectively and subjectively, weigh one side of the conflict against the other, and then show the final result of choosing one side over the other.

Jurassic Park attempts to do this but does not quite succeed because its exploration of the personal side of the problem is lacking.  The issue at the heart of the story is order (control) vs. chaos.  Hammond believes you can build a system that is safe, Ian Malcolm (the chaos expert) responds that “life will find a way” – in other words, you can’t achieve complete control.  Things go wrong at Jurassic Park because unexpected interference with the system comes out of left field – chaos.  This is well represented in the overall plot.

At the other level, Dr. Grant is the Main Character of the story – the one who is supposed to grapple with the personal aspect of the message conflict, but though the groundwork is laid, it is not fully developed and never comes into play at the end as it should.

As the film opens, the entire first scene with Grant at the archaeological dig illustrates his displeasure with chaos. All the elements are there: a disruptive boy, a randomly sensitive computer, a helicopter that comes out of nowhere and ruins the dig. All of these things clearly show Grant’s frustration and displeasure with Chaos, but they don’t directly show the counterpoint: if you are against chaos, you like things orderly – you strive for order.

As a result, these events come off more as simple irritations that anyone might feel, rather than establishing Grant’s personal issue that he so prefers an orderly life that he seeks to prevent the forces of chaos from entering his realm.  Alas, without any direct allusion to Order being his primary concern, Dr. Grant comes off simply as finding disruptions inconvenient, faulty equipment annoying, and kids as both.

Yet just stating that Dr. Grant shares the message conflict with  the overall story is obviously not enough. The relationship between his view of the problem and the overall story view of the problem is what explores the concept, makes the argument, and allows the Main Character to grow. Ultimately, it is the differential between the two that brings a  Main Character to suspect the error of their ways and make a positive leap of faith and change. They see the problem outside themselves, then find it inside themselves.  They change the inside, and the outside follows suit.

What does this mean for Jurassic Park? In the movie as it is, Doctor Grant’s attitude toward John  Hammond’s ability to control the dinosaurs is one of skepticism, not because he promotes order but because he is wary of chaos. Grant simply agrees with Ian Malcolm, the mathematician. This makes the same point from two characters. But Grant’s function should not be to sound a warning about Chaos just as Malcolm does, but to promote even more control to ensure Order. Only this point of view would be consistent with his feelings toward the children, and why he doesn’t want any of his own.

The following scene rewrites the dialog of Grant, Hammond, and Malcolm to illustrate how the overall story conflict between Hammond and Malcolm regarding order and chaos could have easily been reflected at a personal left in Grant, who initially favors order above all things, but later (should have) come to embrace chaos and thereby changed.

GRANT

How can you be sure your creations won’t escape?

HAMMOND

Each compound is completely encircled with electric fences.

GRANT

How many fences?

HAMMOND

Just one, but it is 10,000 volts.

GRANT

That’s not enough….

HAMMOND

I assure you, even a T-Rex respects 10,000 volts!

GRANT

No, I mean not enough fences. It’s been my experience that Dr. Malcom is right. You can’t count on things going the way you expect them. You need back-ups to your back-ups. Leave a soft spot and chaos will find it. Put three fences around each compound, each with a separate power source and then you can bring people in here.

MALCOLM

That’s not the point at all! Chaos will happen no matter how many fences you build. In fact, the more you try to control a situation, the greater the potential that chaos will bring the whole thing down.

In the above scene, Grant stresses the need for even MORE control than Hammond used. This clearly establishes his aversion to giving in to chaos. But Ian illustrates the difference in their points of view by stating that the greater the control you exercise, the more you tighten the spring of chaos.

What would this mean for the middle of the story? Plenty. Once Grant and the children are lost in the open with the thunder lizards, he might learn gradually that one must allow chaos to reach an equilibrium with order. Several close encounters with the dinos might result in minor successes and failures determined by applying whether an orderly or chaotic approach is taken. This should have been Grant’s learning experience in order to reach a point of change at the climax.

As it stands, Dr. Grant simply learns to care about the children. But what has that really changed in him at the core? What did he learn? And how does that relate to the message conflict in the overall story?

Would it not have been more dramatically pleasing to have his experiences with the children teach him how chaos is not just a disruptive element, but sometimes an essential component of life? And would it not make sense for someone who has spent his whole life imagining the way dinosaurs lived to be surprised by the truth when he sees them in person?

What a wonderful opportunity this was to show how the orderly interactions he had imagined for his beloved beasts are anything but orderly in the real world. So many opportunities to teach him the value of chaos, yet all we get is “They DO travel in herds… I was right!” Well, that line is a nice place to start, especially if you spend the rest of the story showing how wrong he was about everything else. Truly a good place to start growing from.

Perhaps the most disappointing aspect of the personal story line is the manner in which they all escape in the end. Grant and the kids are sealed in the control room, but the raptors are right outside. The girl struggles to get the computer up so they can get the door locked. This of course, merely delays the Raptors until the helpless humans can escape into another Raptor attack. Then out of nowhere, T-Rex conveniently barges in, kills the Raptors and allows the humans to escape? Why? Why then? Was T-Rex just waiting in the wings for his cue?

Let’s propose one possible ending that would have tied in chaos in the overall story with Dr. Grant’s personal issue of order in the Subjective story and set up the entire dramatic framework for his growth as a character in a leap of faith.

Imagine that earlier in the story, when the power went down at the beginning, it only affected some of the compounds, rather than all. So though dinos are roaming in all sections of the park, they can’t get from one section to another.

Near the end, Dr. Grant and the kids make it back to the control room, barely escaping the T-Rex who is trapped by one of the electrified section fences. In quick action, they climb over the fence on a tree knocked down by the Tyrannosaurus. The Raptors are at the door of the control room, the girl goes to the computer to lock the door. She locks it, then tells Grant she can bring up the rest of the fences.

As she works, Grant sees a painting on the wall that shows two dinosaurs fighting.  As he watches the girl work with the painting behind her and the raptors at the door, we realize he is thinking about how he and the kids were saved earlier because a dino attacked the one that was about to kill them.  Grant looks back and forth and then makes the connection. “No!” he yells.  “Take them down, take them all down!”  The girl is incredulous and refuses but he insists and she cut the power on all of the fences, expecting the worst.

Just as before, the Raptors break in, the humans escape onto the dino skeletons. NOW, when T-Rex comes in to save the day, it is solely because of Dr. Grant’s decision to cut the power to the fences allowing the T-Rex to get into this sector. Having learned his lesson about the benefits of chaos and the folly of order, he is a changed man. The author’s proof of this correct decision is their salvation courtesy of T-Rex.

Grant and the kids make for the helicopter.  Now, when Grant suddenly gets cuddly with the kids, we understand his feeling about having children has changed because of his changed mind regarding keeping order and shutting out chaos.  As a result, this removes the obstacle that stood between Grant and his love interest and kept them from being together – the desire to have children.  Grant saves the kids, gets the girl, and equilibrium is restored on the island.

So, as you see, just a few small changes in a story, even a good one, can power boost its impact and make the whole thing resonate.  Now our narrative theory has even more suggestions for Building a Better Dinosaur, but, leapin’ lizards, don’t you think this is enough for one Constructive Criticism?

Now all the concepts in this article are drawn from our Dramatica Story Structure Software, based on our narrative theory.  You can try it risk free for 90 days and see if you can improve your novel or screenplay as well.  Just click here for details or to download the demo.

Melanie Anne Phillips

Here’s something else I made for writers…

Does Dramatica Support Multiple Protagonists?

A writer recently asked, do the Dramatica software and theory support multiple protagonists (several people trying to achieve the goal for themselves)?

First, the short answer is yes, Dramatica supports that.

But there’s more.

Here’s the long answer (bear with me here as the following should really open up some new ways of looking at story structure for you).

Why does structure exist in fiction and where did it come from? In real life, when people are drawn toward a point of common interest – be it by forming a club or organization or just by competing for the same thing, they quickly adopt roles – they self-organize unconsciously. What are these roles and where do they come from? We each have mental tools with which to assess the current situation, determine a potential improved situation, and to devise a plan to change what is to what we’d like better. That’s narrative’s core. It is what the individual does. We each have, for example, our ability to reason and a sense of skepticism. But in a group, like a company or a political organization, we specialize, each adopting just one of those tools as our job. And so, someone emerges as the voice of reason, another as the resident skeptic. This helps the group see deeper into the area of common concern than if everyone was each trying to do all the jobs like general practitioners.

Fiction is our attempt to understand these roles and how they interact with one another. It is our attempt to understand the best approach to take, of all those that might be considered, in order to achieve our desired goals. It is advice on how to best fulfill our obligation to ourselves in our personal narratives when they come into conflict with our group narratives. For 30,000 years we have told stories to provide guidance in life, and, through trial and error, the elements of those stories, such as the archetypal roles representing the roles we take in groups, became encoded as the conventions of story structure.

Because each of the roles in a group represents an aspect or facet of our individual minds, these conventions of story structure provide a map of how our individual minds work, as well as our “group minds.” When we developed Dramatica, we were the first to recognize that the structure of story modeled the human mind and the group mind. Armed with that understanding, we mapped out these conventions of structure from a psychological point of view and learned such things as the following:

Some stories have a single goal with a protagonist and an antagonist. Other stories have single goals but have many people trying to achieve and/or prevent achievement of the goal. But only one of these people is a protagonist and one is an antagonist. Each of the others, though seeking the goal, operates as one of the other roles, such as reason or skepticism.

So, it would be redundant to have “multiple protagonists” as they would all be trying to prove whether that same human quality is the best way to solve the problem. Protagonist represents our initiative – the motivation to instigate change. A better structured story would have one person who starts the quest, and others who join in to get there first. Then, each of the others could illustrate whether those other traits are the best ones to use and that would be the story’s message.

A good example that comes to mind are the characters in the old comedy “The Great Race” with Tony Curtis and Jack Lemon. Though Tony is the protagonist because he comes up with the idea of the Great Race and Jack is the antagonist because he is the long-time chief competitor to Tony, many people join the race, each seeking to win, and they represent the other archetypal roles in how they try to do it.

In summary, I would say that you would do better not to think of all those attempting to achieve the goal as protagonists, but as representing other human traits than “initiative,” which is what defines the actual protagonist. And from that point of view, Dramatica only allows one protagonist, but can have as many characters as you like trying to achieve the goal.

Learn more about narrative structure and Dramatica at http://storymind.com/dramatica/