Archive for the ‘1 – Story Points’ Category

Problem, Symptom, and Critical Flaw

February 28th, 2011

A writer recently sent these questions.  First, their letter, then my response:

Kris:

I’ve been following Dramatica for almost a year now and when you think you’ve got everything sorted out, something comes along to make you question what you thought you knew!  In Dramatica some of the traits you have for the Main Character are :

  • Critical Flaw
  • Problem
  • Symptom

The reason I’m lost is how does this relate to other theories talking about a main character just having a need and a want (aside from their external goal)? I get that the ‘need’ is Dramatica’s ‘solution’ but what is the ‘want”s (their superficial want right at the beginning of the story) equivalent in Dramatica’s terms? They talk about the ‘want’ as being something main characters usually overcome in realisation that they have a much deeper inner need which is fueling this ‘want’. I was thinking that Critical Flaw maybe this ‘want’ because it hinders their progress but main character’s don’t overcome their Critical Flaw do they? Otherwise you’d have a character who could overcome their external problem, internal problem AND critical flaw – that seems like too much of a stretch.

I guess what i’m asking is if you could help enlighten me on what a main character’s (external/superficia/what-they-think-will-solve-the-problem) ‘want’ is in Dramatica terms? Is it the Symptom? (If that’s the case then – e.g. in the Social Network, the main character’s ‘Symptom’ is to get into one of the elite Harvard clubs when you could argue his ‘Solution’ is to get back with his ex-girlfriend which he doesn’t seem to realize truly until the end of the film)

Any help would be greatly appreciated,
Kris

My response: 

Hi, Kris.
The Main Character isn’t driven by a single source but by the combination of several different story dynamics.
 
For example, the Problem represents the source motivation for the character.  The word “problem” is misleading, as it really is the drive they have, which is only a problem if it is misplaced or inappropriate.
 
The “critical flaw” on the on other hand, is a thematic item – the counterpoint to the “unique ability”.  Dramatically (and psychologically), the unique ability is the quality that makes the Main Character uniquely able to determine whether the effort to achieve the goal will end in success or failure.  It does not mean the MC must even be directly involved in the quest – simply that they hold the key to success or failure in that venture through their action or inaction.  Critical flaw is the MC quality that either undermines their ability to employ their unique ability or that undoes their unique ability accomplishments after the fact.
 
As an example, we all know MCs about whom we say, “If they would only XXXXX, then they could solve the problem.  “XXXXX” is what their unique ability would have them do, but their critical flaw is what holds them back from doing it.  Or, another MC about whom we say, “Great.  Problem solved.  Now if only they won’t XXXXX this time.”  In this case, the critical flaw comes in to wipe out the gains made through using their unique ability.
 
As for the “symptom” you mention, there is really a quad of items that primarily drive the MC – the Problem, Solution, Focus, and Direction.  They are the equivalents of a Disease, Cure, Symptom, and Treatment for the symptom.  And so, an MC will not see his or her real drive (or problem) because they are Focused on the symptom.  In response, they pursue the Treatment for that symptom by moving in a particular Direction.  In the end, they will either treat the symptom until that relieves the situation enough for the problem to cure itself, or they will realize the problem is just getting worse, see it for what it is, and address it directly with the cure.  That is, of course, if they ultimately are to succeed.  If they continue treating the symptom when a cure is needed, they will fail, just as if they keep searching for a cure when there really is none, and should have simply kept treating the symptom until the problem can resolve itself.
 
Hope this helps.
 
Melanie
Storymind

Audience Reach – Dramatica Story Point

October 8th, 2010

The Objective Story Issue

May 18th, 2010

The Objective Story is the overall story in which all the characters are involved.  Essentially, it is what the reader or audience will think of as the “plot” of the story. 

To add meaning and purpose to your objective story you’ll want to include a message, statement or value judgment about some aspect of life or some human quality.  The subject you choose to explore will be your Objective Story Issue.

For any given issue there can be many points of view. To make a successful argument about a particular point of view on the issue an author must address them all, yet select one as the preferred perspective.

If an author wishes to merely explore an issue rather than argue it, the issue must still be touched on by all perspectives and the author must select one of them as the view from which all the others are measured.

If this yardstick is not provided, the reader/audience is free to judge anything from any point of view and will simply adopt the one they are familiar with out of habit.   As a result, they will gain no new understanding and the story will have no meaning or purpose other than to reiterate what the audience already knew.

Conversely, if an author wishes to make a point or deliver a message or even document the similarities and differences between dramatic incidents, then the events of the story must be measured against something.

Choosing the Issue tells an audience by what standard the author intends them to evaluate what they experience in the story.

Ultimately, the objective story thematic issue places the story’s central problem in context.

Excerpted from
Dramatica Story Development Software

What is the “Objective Story Concern”?

May 16th, 2010

Objective Story Concern:

The purposes or interests sought after by the Objective Characters.

Quick Explanation:

Within the scenario against which your story takes place, there is an area of shared importance to all the characters in your story.

Excerpted from
Dramatica Story Development Software

Story Points: Judgment

May 15th, 2010

As an author, you can temper the story’s Outcome by providing a Judgment as to whether the Main Character resolves its personal angst or not. Regardless of Success or Failure in the effort to achieve the goal, is your Main Character able to resolve its personal angst? If so, choose Good, and if not, choose Bad.

Excerpted from
Dramatica Story Development Software

Story Points: Success or Failure?

May 15th, 2010

Success or failure is solely determined by whether or not the story goal is achieved, regardless of how your characters feel about it. If you want the Goal to be reached in your story, choose Success. If you want a story in which your characters do not reach the Goal, then choose Failure.

Excerpted from
Dramatica Story Development Software

Story Point: Limit

May 15th, 2010

In order to create tension in your audience, you will want to establish a limit to the story. This limit will indicate to the audience what will bring the story to a moment of truth, either running out of time or running out of options.

Excerpted from
Dramatica Story Development Software

What is Your Story Driver?

May 15th, 2010

Driver: The mechanism by which the plot is moved forward.

Some stories are driven by actions. Others are forced along by decisions. All stories have some degree of both. This question determines which one “triggers” the other, but does not determine the ratio between the two.

If actions that occur in your story determine the types of decisions that need to be made, your story is driven by Action. If decisions or deliberations that happen in your story precipitate the actions that follow, your story is driven by Decision.

Excerpted from
Dramatica Story Development Software

Story Point: Mental Sex

May 15th, 2010

Every Main Character should have a Mental Sex. Whether your Main Character is a horse, a house, a person, or an alien, the audience will not be able to empathize with it unless that character possesses a Male or Female mind. If you want your Main Character to tend to look for linear solutions to its problems, choose Male Mental Sex. If you want your Main Character to tend to look for holistic solutions to its problems, choose female mental sex.

NOTE: A character’s Mental Sex need not match its Gender.

Mental Sex: A differentiation between male and female problem-solving techniques.

Excerpted from
Dramatica Pro Story Development Software

Story Point: Your Main Character – “Do-er” or “Be-er”?

May 14th, 2010

Some of the characters you create as an author will be Do-ers who try to accomplish their purposes through activities (by doing things). Other characters are Be-ers who try to accomplish their purposes by working it out internally (by being a certain way). When it comes to the Main Character, this choice of Do-er or Be-er will have a large impact on how it approaches the Story’s problem. If you want your Main Character to prefer to solve problems externally, create a Do-er. If you want your Main Character to prefer to solve problems through internal work, create a Be-er.

Excerpted from
Dramatica Pro Story Development Software